Friday, 14 December 2012

LO3 Interview questions

LO3 Interview questions

How does violence in movies and games influence people’s behaviour?

Comment on the positive and negative impact of gaming in life?

What impacts do you predict gaming will have on the future?

What are your thoughts on children having easy access to game?

These are the questions that we thought would be suitable for our interviews with various people. We think that these are suitable because we think that these questions allow the interviewed person to speak their mind and not be forced to accept a certain topic. In other words these are open questions, which have no right or wrong answer.

Friday, 7 December 2012

LO3 Synopsis

LO3 Synopsis

The start of our documentary will be the exposition. This is the hook of the documentary, where the audience will be most interested and want to stay and watch the rest of the documentary. Our exposition will consists of a montage of images that will show different things like violent games and how they have affected our society. After the montage of images we will have a few video clips that are from movies that will show the violence in movies and how violent they can get. Over all these images and videos there will be a voice over from an interview with Quentin Tarantino. This voice over talks about how movies have violence and how it is craved by people nowadays and how all movies need violence to get more views. After the montage of images and videos we will have the interviews with the normal persons. They will answer our interview questions, giving their own opinions on things like whether children have easy access to overage games and movies. We will then have our focus group that we held with some students to discuss some of the events that have occurred due to the influence of games and movies. The next interview will be with our gaming expert who will talk about how he thinks that he does not really understand how people are affected by gaming. After the focus group and interview we will show actuality footage of the different events that have taken place due to the violent games and movies. An example of this would be footage of a movie release that involves violence. This is when a certain movies has its premiere where the actors are showing off the movie that they are in. We thought that this would be appropriate for the documentary because it shows how violence can be promoted to the general public through the liking of just a film.


Later on we decided that we should make the start of the documentary more professional. We were told by some students that we could use a software that could show all the images with different transitions and make the montage of images more interesting. this software is known as Animoto.


As we edited our documentary and filmed more scenes for the documentary we thought that some of the content that we initially thought would go into the documentary might not actually be possible or relevant like the reconstructions. We did not add this in the documentary because we did not have the specific requirements to make any of the reconstructions that we initially thought of adding.

Friday, 30 November 2012

LO3 Legal and Ethical

LO3 Legal and Ethical

Broadcasting act 1994


This act effect the television or radio companies rather than the regulator became the broadcasters as had been the case in the early era of the independent television authority when it has fewer regulatory powers than it would later assume.

In television:

The act allowed for the creation of a fifth analogue channel in the UK. Which turned out to be channel 5 and the growth of multichannel satellite television. It also stipulated that the BBC.

In radio:

This allowed for the launch of three independent national radio stations tow of them on medium wave using frequencies formerly used by the BBC and the other on FM using frequencies formerly used by the emergency services. 

While planning to make our documentary we have to make sure that all of our content and actions abide by the rules of the broadcasting act.

LO3 Target audience reasearch

LO3 Target audience research



Questionnaires


How successful do you think a documentary the effect of video games and movies have on young people?
Very successful     
Successful

Not so successful

You need a new idea

17
11
10
9




  Who do you think this documentary target audience will be?
Under 12

12-17

18-24

24-30

30+

3
11
11
5
7


Do you believe that we should be bias for this documentary or not?
Yes

No

18
19

Do you think that the question Are we turning children in to murders good for our exposition?
Yes

Not

Maybe

30
5
2

Do you think it will be good to interview people about their opinion?
yes
no
36
1

Should we use some video of video game and movies to put in our documentary?
yes
no
22
15


Do you think that people will enjoy this documentary?
yes
no
29
8

Total amount of people 37

Using this information we can create a basis for things like what our main audience will be, the kind of content that we might include in our documentary. This questionnaire has been answered by 37 people which makes it possible to get a reliable view on the different features of our documentary.

LO3 Treatment


LO3 Treatment

Documentary proposal and treatment:

What is the documentary about?


Our documentary is about how games and movies have influenced, and are influencing, the people that use them daily. We thought of this because we all have played games and we all know the kinds of content that games and movies contain. We also knew about all the stories of how people have been affected by the different impacts that movies and games have had on the thinking of young adults and children.


What is our target audience?


To find our target audience we made a questionnaire that we gave to some people to fill out. Through this questionnaire we found that the most popular age groups were 12-17 and 18-24. So we decided as a group that our target audience would be 16-23, as this lies in both categories.

Logo:


Mood board:




This is our mood board. The pictures that have been collected in this are all about games, movies and technology. What we are trying to show is that there are so many forms of violence that can be found everywhere. This is why we decided to do a documentary based on the influence of games and movies on life.



Friday, 23 November 2012

LO3 Genre conventions we have used

LO3 Genre conventions we have used

The genre for our documentary is participatory. This is a documentary genre that consists of the filmmaker being in the actual documentary, being a part of the documentary. We chose this as our genre because we thought of holding interviews with different people that included our main person. A good example of a participatory documentary is that which has been created by Michael Moore. Bowling for columbine is a documentary where Michael Moore talks about how America have very loose rules on guns in the United States of America. He gives interviews to people that have involved in topics with guns, victims of the shooting the school and general people who have different views on the gun laws in America. Michael Moore, in this documentary, is always a part of what is going on. He is always there giving examples of how easy it is to obtain guns, like how at the start of the documentary he opens a bank account and then is able to get a free gun. He is also a part of all the interviews that are in the documentary. He also follows some people around and witnesses their thoughts on the topic of the documentary.

We wanted to use this genre as we good get the view of different people on our topic, which was the influences of movies and games on people. We thought that we could use our questions to try and let people talk openly about their experiences with movies and games, and whether they believe that people are heavily influenced by movies and games.

Sunday, 18 November 2012

LO3 Rsearch into main task

LO3 Research into main task


This is the website at which we attained this information. This information has been found on a blog that has a many more blogs on the pros and cons of different topics. This means that the information might be biased as it is done by a person and not by an actual company.


Technology pros and cons

Technology Pros

Here is a list of the pros of technology

Technology Cons

Here is a list of the cons of technology
Technology help improve our standard of living with inventions such as the automobile, fridge, TV, computers, the Internet and so on.

Technology helps industries and individuals to automate complex process or to do dangerous tasks. For example, robots in the production line can operate all day doing mundane jobs that human workers used to do.

Technology increase efficiency and productivity. This mean higher profit because technology can do more tasks faster than human.

The invention of the computers helps us communicate, share information, invent, design, store huge amount of data, organise and manage tasks.

Transferring million of pounds can be done in a few clicks and take seconds to securely transfer money from one person to another person anywhere around the world. As well as making online purchase, checking your balance and paying your bills without leaving the comfort of your home.

Computers and technology
 have brought new industries such as the software industry, hardware industry, the Internet industry, the search engine industry with Google, Yahoo!, Bing, and resulted in many high tech jobs.
The Internet is now an important part in how we communicate and share information. The Internet positively changes the advertising industry, the entertainment industry and many other industries.

Creating digitalised information allows large amount of information to be store in a small compact storage (CD, DVD, USB, hard drive, ect.). In addition, digitalising information such as data, music, images and videos can be store for a very long time. Digitalised information also contains the quality of the information if it need to be duplicated multiple times, unlike the previous types of technology like tape recorder lower the quality of information when duplicate.

Satellite communication is also an important part of technology. Without it, there would be no cellular phones, GPS, sateite radio or satellite TV to broadcast anywhere around the world.

Cellular phones revolutionised the communication industry. Regular telephone was also a technology we still use today and it too revolutionised the way we communicate. With mobile phones, we are able to call anyone in the world outside our home, offices or walking down the street.

Digitalised information reduce waste from printed materials like magazines and newspaper.

There are so many ways technology has an positive impact on our lives but it is impossible to list them all. If you think I miss something important, feel free to add it in the comment area below this page.
Computers are addictive, people spent hours and days playing video games or online casino.

Technology requires regular maintenance to keep it functioning correctly.

Need to upgrade your skills to operate new technology or have to retrain your employees.

The cost of technology and the maintenance cost is something to be considered.

Technology can break down; you may loss all of your data if you don’t have a backup.
There are hackers, virus and other cyber-terrorists that can steal sensitive information or disrupt the flow of information.

Technology replaces people in many jobs because technology is more cost effective and more efficient than humans. For example, robots in the automotive industries replace human workers.

There is no or little privacy. 

Information on your computer can be look into at your workplace if your employer chose to do so. 

Your information can be trace or stolen if your network is not secure.

Overview:

As it is clear from the table above, the number of pros of technology compared to the number cons is a very large margin. this could show that the good things that technology can provide outweigh the things that technology take away.

Research for movie/game related crimes/incidents:


Other research that we conducted were of searching for incidents that were related to murders or events that were primarily influenced by violent games and movies. Some of the websites that we used are:
http://www.guardian.co.uk/world/2001/nov/18/filmnews.film

This website gave us information on copycat killers. This is when people are effected by games to an extent at which the person starts to imitate the actor in the movie or game.


This is a picture of the website that we got information on one of the copycat killings that have already occurred. This is useful information to use because it gives us an opportunity to include actuality footage and reconstructions in our documentary. This gives the documentary a reinforced base, which will make the topic being discussed more real. We could also include people talking about these things that  have occurred and have been shown in the news.

Another prime example of the influences of gaming is the murder case of James Bulger. This story would also be discussed in the documentary to show how these things can affect both adults and children. From this information we can also conclude that the events that have occurred are not just about children being able to play games or watch movies that are inappropriate for them, but it also shows us that all people can be affected by the violence in games and movies.


This is an image of the website that we got the information on the killing of James Bulger by the two teenage males. This information can also help us in making reconstructions of the events and allow us to base some of our documentary content on this certain occurrence. Other information would also be used like researching the statistical figures that tell us how many knife killings there are in certain cities or countries. We can then relate this to things like how developed the area is and if they have a larger market for violent games. We could then talk about how the effects of violent games and movies might affect the whole world.

Friday, 16 November 2012

LO3 Mood board

LO3 Mood board



This is our mood board. In this we have a collection of images that show the different aspects of our documentary, as well as the inspirations for our documentary content, which is violence of games taken into real life and the large availability of violent movies and games. The mood board will allow us to show people the basis of our documentary.

LO3 Group idea

LO3 Group idea 


For our documentary idea we had to decide on which ideas we would develop form our individual ideas. We decided as a group on two ideas, which are technology, movies and games. We then decided that we could expand on these ideas by thinking of the different incidents including the two topics and by also thinking of the different things we can add to our documentary. Later on we decided that it would be better if we left out technology. This is because we thought that we could concentrate more on movies and games as they have a better link, in terms of the documentary idea, with "what influences do movies and games have on peoples lives?"

Friday, 9 November 2012

LO3 Individual mind map

LO3 Individual mind map

In this post I will be discussing the idea that i had put forward in the group.

For our documentary production we all started by thinking of our own, individual, ideas to use as the topic of the documentary.
The idea that I thought of was the influence that games have on the younger generation.

My big questions would be:
·      What are the positives and negatives of video gaming
·      Do the negatives of gaming out weigh the positives of gaming?
·      Are video games de-socialising our younger generations?


The reason that I wanted to choose this as the main topic of the documentary is because it would be easier to find content on the topic itself and it also relates to us, as gaming, in some cases, heavily influences the people of our age group.

The idea of games/movie influence is that we would concentrate on the ways that these things influence people and the way that it could make some people act.

There would also be some parts on how the people themselves think of the game/movies and possibly compare them to the opinions of the adults, which could be parents, schoolteachers or even older friends.

To decide on the topic that we would use for the documentary we showed each other our ideas and then all had a vote on which topic that we want to use.

The pros and cons of the choice that I made is that the information can be found easily because we can ask people that we know if they play games too much and what they think about playing games.

The content would also be easier to make as we could have interviews with anyone as we can ask younger people whether or not they like video games.  Teenagers would also be interviewed as they can relate to the topic as it effects there age group in a large way.


Friday, 2 November 2012

LO3 Research into factual programmes

LO3 Research into factual programmes

Breakfast television: 

This programme is broad casted in the morning before people set off to work. It is classed as a factual programme because it contains things like: bulletins, news updates, call-ins, public stories and weather reports. This programme contains a good atmosphere, which lifts the spirit of the people watching before they go to work, and they also get updated on important subjects. Examples: BBC Breakfast show, GM TV/Daybreak and Sunrise.

Chat show:

This is a programme consists of famous people generally talking about themselves and their work to the host of the programme. This is classed as a factual programme because it discusses a variety of topics put forward by the host, and is most likely answered by celebrities. Examples: The Graham Norton show, The tonight show with Jay Leno, Friday night with Jonathan Ross.

Docudrama:

This type of programme consists of a re-enactment of actual historical events. This programme is classed as a factual programme because it contains historical facts, stories and uses reconstructions of the events to show the event. Examples: Baraka, Schindler's list, The social network.

Documentary:

This is a type of programme that contains factual information that can be of any form. This is classed as a factual programme because it contains facts, factual reports, historical evidence and it is on of the most popular form of factual programming. Example: An inconvenient truth, Bowling for Columbine, The worlds biggest bomb.

Docusoap:

This is a type of programme that is similar to a reality TV program, but the difference is that a docusoap contains more factual information. This is classed as a factual programme because it still contains some of the genres of normal factual programmes.


Sunday, 28 October 2012

LO2 Task Documentary codes and formats

LO2 Task Documentary codes and formats

Documentaries also contain many features to them that show the different techniques that have been used in the factual programming. These codes and conventions are things like using archive footage, expert interviews, expositions and other key conventions. These points have been looked in more detail through analysing a documentary and finding all the conventions that have been used.

Documentary Analysis:


The documentary that I chose is called, Honda presents: ‘Living With Robots’. From the start of the documentary it is clearly shown that the documentary is all about robots and how they have been developed through time from being simple tools for any ordinary human, to being highly sophisticated equipment that can be used to do intricate tasks, like surgery and other operations. The information that is given about the documentary at the first 1:00/1:30 minute is called the exposition. This section of the documentary is known as the hook of the documentary and is responsible for attracting the audience and making them want to see more. An example of the exposition is, a fishing rod and fishing line with a hook. The start of the video is known as the bait and is put into the sea (audience), and is played until the fishes (audience) hooks on to the fishing line, then after the audience is hooked the rest of the video is there to reel in the audience in, slowly but definitely.  The documentary has a good balance, because the start of the video explains the opinions of the general public and how they see robots as ‘the bad guy’ and as a take over the world attitude. However, this is the only part of the documentary, which shows the bad views about robots, after this they just go on to say how robots can be extremely helpful with human interaction and how they have developed robots to help with common household chores.

The documentaries exposition conveys the video to be quite accurate as it tells us how we have been living with minor robots all the time in our daily lives, which is a good point for the documentary as the exposition is the most important part of getting the audience interested. As you go through the documentary there are different archive footage that have been sourced from hospital scenes that use robots in the surgery room and scenes of some movies with robots being developed through different stages. These clips are very useful in giving the audience an understanding of how developed robots really are, and the difficulty in making only one section of the robot. These clips are also used to represent some of the robots that have been created over time. The overall feeling of this video to me is that it is biased. My reason for this is because the people that are interviewed throughout the documentary are all people that have been directly, or very closely, affected by robots. For example, at the start of the film they show many interviews with people that are related to sci-fi movies, and they explain their views on robots, there is also one interview with a cardiologist, this also shows that the documentary has included interviews with experts. This is good for the video as it gives the audience a sense of reassurance as there is an expert saying that robots are good, and also that expert is a surgeon, whom people know as saving people’s lives, and the audience would then think that if he agrees with the concept of robots he must be right. This is also one of the downfalls of the documentary as there are very few, if any, interviews with ordinary people and what they might think, and the interviews that are done with random people only say good things about robots.

In the documentary there is also a sense of actuality. The actuality/realism in this documentary is that the concept of ‘Living With Robots’ is already plausible as some people have already experienced living with robots and have explained the success in the operation. There is also a possibility of the documentary having reconstructions. Reconstructions are when actors/actresses are used to re-create a scene of particular importance. At the start of the documentary there is a voice over that is used to tell the audience about how our ancestors first picked up a rock and used it as a tool for daily living, and the person/object that they use to show our ancestor picking up the rock is by using one of the most advanced and human like robot ever made, ‘Asimo’. This is a very clever technique that is used as it shows that this extremely advanced robot can behave just like the first group of humans to walk the Earth and behave kindly and gently. This gives the audience a bit of understanding of how the robots can be the same as us humans and completely harmless.


This documentary is factual. The reason for this is because it is very informing on the specifications of the robot and how the robot was made to move by studying the human body and the bi-pedal system, which allows us humans to move. Other facts were also shown like how the actually making a robot is an action of high precision, accuracy and dedication. In the documentary there is a part, which points out how we need to work with robots and other electronic things to allow for smooth operations and successful outcomes.


Documentary formats:

Documentary format expository:
This is used to speak directly to the viewer, often in the form of an authoritative commentary, by adding voice-overs, proposing a strong argument from the commentator’s point of view. They are often rhetorical, and try to persuade the viewer. (They may use a rich and imposing male voice.) The (voice-of-God) commentary often sounds objective and omniscient (all knowing.)

Documentary format observational/ poetic:
This is used to attempt to simply and spontaneously observe lived life with a minimum of intervention (little interaction with subjects and allow them to live without scripts.) Often, this form would avoid using voice-over commentary, rehearsed dialogue and music, or re-enactments of events. The form aimed for intimacy, and revelation to create ordinary life situations for each individual human character.

Documentary format reflexive:
This is used to create a relationship between the filmmakers and their subjects. (See through the eyes of the filmmaker.) They are usually the main character in their own film.

Documentary format Interactive:
This mode wants to engage with individuals more directly without reverting to classic exposition interview styles. It allows filmmaker to account for past events via witnesses and experts whom viewer can also see.

Documentary format performative:
This is used to stress a subjective experience or emotional response to the world. They are seen as very personal, unconventional and might include hypothetical re-enactments of events designed to make us experience what it might be like for us to possess a certain specific perspective on the world that is not our own.